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Sunday, March 4, 2012

Agile Principles, Patterns, and Practices in C#

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Agile Principles, Patterns, and Practices in C#
By Martin C. Robert
Martin Micah
Table of Contents 

Section I.  Agile Development
   
Chapter 1.  Agile Practices

Chapter 2.  Overview of Extreme Programming
   
Chapter 3.  Planning

Chapter 4.  Testing
   
Chapter 5.  Refactoring

Chapter 6.  A Programming Episode
   
Section II.  Agile Design

Chapter 7.  What Is Agile Design?

Chapter 8.  The Single-Responsibility Principle (SRP)

Chapter 9.  The Open/Closed Principle (OCP)
  
Chapter 10.  The Liskov Substitution Principle (LSP)

Chapter 11.  The Dependency-Inversion Principle (DIP)

Chapter 12.  The Interface Segregation Principle (ISP)

Chapter 13.  Overview of UML for C# Programmers

Chapter 14.  Working with Diagrams

Chapter 15.  State Diagrams
   
Chapter 16.  Object Diagrams

Chapter 17.  Use Cases
   
Chapter 18.  Sequence Diagrams
   
Chapter 19.  Class Diagrams

Chapter 20.  Heuristics and Coffee
   
Section III.  The Payroll Case Study
   
Chapter 21.  COMMAND and ACTIVE OBJECT: Versatility and Multitasking

Chapter 22.  TEMPLATE METHOD and STRATEGY: Inheritance versus Delegation

Chapter 23.  Facade and Mediator

Chapter 24.  Singleton and Monostate
   
Chapter 25.  Null Object

Chapter 26.  The Payroll Case Study: Iteration 1

Chapter 27.  The Payroll Case Study: Implementation

Section IV.  Packaging the Payroll System
   
Chapter 28.  Principles of Package and Component Design

Chapter 29.  Factory

Chapter 30.  The Payroll Case Study: Package Analysis

Chapter 31.  Composite

Chapter 32.  Observer: Evolving into a Pattern
   
Chapter 33.  Abstract Server, Adapter, and Bridge

Chapter 34.  PROXY and GATEWAY: Managing Third-Party APIs

Chapter 35.  Visitor

Chapter 36.  State

Chapter 37.  The Payroll Case Study: The Database

Chapter 38.  The Payroll User Interface: MODEL VIEW PRESENTER

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